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Michael Firmin's Projects

ammo.js icon ammo.js

Direct port of the Bullet physics engine to JavaScript using Emscripten

audio-demo icon audio-demo

Demo of adding sound effects and music to an SDL2/OpenGL application using SDL2_Mixer

c5sc icon c5sc

Composing Colossal Collections of Connected Controllers for Simulated Characters

coach.js icon coach.js

Coach is a simulation and rendering framework for COntrolling Articulated CHarcters

flask-aws-tutorial icon flask-aws-tutorial

Flask app that will get you up and running on AWS (also uses RDS as a database)

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

qmk_firmware icon qmk_firmware

Open-source keyboard firmware for Atmel AVR and Arm USB families

rendering-demo icon rendering-demo

Demo of various 3D rendering techniques, implemented with SDL2 and OpenGL

webvr-boilerplate icon webvr-boilerplate

A starting point for web-based VR experiences that work on all VR headsets.

xray-vision icon xray-vision

Demo of "xray vision" in openGL, allowing you to see objects obscured by others using the stencil buffer

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