Comments (2)
PR #21 has a potential fix, but I will leave this open to wait and see if it also stops appearing during actual games.
from streetviewgame.
This is still happening, this time the overlay is rendered even though its "isActive" data is false
No of the overlay children are rendered (leaderboard etc).
from streetviewgame.
Related Issues (20)
- interface elements overlap on low resolution screens
- Rendezvous: investigate if the "jump XKM" buttons work well HOT 1
- Rendezvous: add an option to render a timelapse instead of just the end paths; add an option to deselect some players (to make it easier to see your path, e.g.) HOT 1
- Add a "give up" button for the host to be able to finish the game early
- Add jump by small distance (e.g. 50 meters) HOT 1
- Fix the memory consumption of Rendezvous
- Fix marker map position not being in the corner on some browsers HOT 1
- Investigate why undo sometimes doesn't work
- Make a guess teleports to start in classic? HOT 1
- Rendezvous idea: beacon system HOT 3
- Beacons should teleport to panoramas, rather than positions
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- Race mode goal selector does not display the tolerance buffer
- race picker is not working coming straight from a previous game instance
- race: round the distance up to 10km HOT 1
- race: cooldown on rank changes
- race: remove distance from markers
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from streetviewgame.