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Micalobia avatar Micalobia commented on July 2, 2024

I'm going to assume this is a bug with Indium for now, since I didn't change any of the rendering in the 1.18 versions. It seems that culling behavior doesn't work properly. Will look into it, thanks for reporting!

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ShinryuAspect avatar ShinryuAspect commented on July 2, 2024

Hi, I wanted to add a few points over this renedring bug. First, I haven't been using Indium and it didn't crash (don't ask me why, maybe I haven't played long enough), even tho I placed and rendered vertical slabs. Secondly, the bug is still present with and without Indium (I'm using right now the latest action over Indium's repo and the bug is still present). Thirdly, I'm using the Iris mod, but the bug also appears to be present even when I disable the shaders (the mod is still loaded, I just disabled the shaders via the keybind).
I'll attach my modlist just in case there's an unseen incompatibility. Just to point this out: the rendering bug was present with vanilla slabs (some of Stoneholm's villages spawned with vertical Mossy Stone Brick slabs and I could see through them).
modlist.txt

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Micalobia avatar Micalobia commented on July 2, 2024

Re: ShinryuAspect
Indium seems to be in the modlist, it might be packaged with Iris, since Iris tends to package Sodium with it, they've probably started doing Indium too. It might be Statement being weird too, the auto-vertical thing is in #69
Haven't had the time to poke around too much yet

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ShinryuAspect avatar ShinryuAspect commented on July 2, 2024

Re: ShinryuAspect Indium seems to be in the modlist, it might be packaged with Iris, since Iris tends to package Sodium with it, they've probably started doing Indium too. It might be Statement being weird too, the auto-vertical thing is in #69 Haven't had the time to poke around too much yet

Oh, yeah, Indium is in the mod list, I tested both with and without it and that mod list belongs to the test with Indium loaded. Both scenarios didn't seem to fix the vertical slabs. I'll try to give it a try to the vertical fix on that issue too.

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