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michaeljb avatar michaeljb commented on June 13, 2024

One thought is this could just repeat routes, but pass other actions, however, games may have 'exotic' actions which need repeating, e.g., 1868 Wyoming's double-headed trains is separated from routes, so if a railroad's endgame route involves double-heading trains, both actions need to be kept.

from 18xx.games.

michaeljb avatar michaeljb commented on June 13, 2024

repeat routes, payouts

maybe select subset of actions to pick? so that you can still set this option after you've laid track on a turn; or it could just always ignore laying track and token actions

from 18xx.games.

michaeljb avatar michaeljb commented on June 13, 2024

maybe an option to allow for track/token, and only start doing the auto action thing at the routes step?

edit: probably if still clicking through for track/token, it's easy enough to just also click through for the last route and payout

maybe each game can have its own configured set of endgame OR actions; 68WY would just add double-heading trains to that list, the default would be routes and payouts; when active, pass all actions that aren't in the structure; want simplicity of use and coding

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