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kshitijgoel007 avatar kshitijgoel007 commented on August 30, 2024

Referencing this issue on ros_bridge repo. I want to create BSON enhancement here on Unity as well, because this seems to be a promising way to transfer custom messages which are large in size.

Kindly correct me if there are better ways to do this.

Kshitij

cc @rcodddow

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kshitijgoel007 avatar kshitijgoel007 commented on August 30, 2024

Hello,

Just a gentle reminder. Kindly have a look.

cc @michaeljenkin @rcodddow

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rcodddow avatar rcodddow commented on August 30, 2024

I can't find very much information on the BSON encoding feature in ROSBridge. I suspect that if turned on all message will be sent and received in BSON format. Without rummaging through the code too much here are some of the changes that would be to be made.

To support this you would have to add an option to ROSBridgeWebSocket connect to inform the class to switch to using a BSON parses. This would also require changes to the OnMessage method and subsequent ParseMessage methods perhaps a ParseMessageBSON unless you BSON parse is also JSON compatible.

All existing message classes would have to have a ToBSONString or you would have to parse .ToYAMLString and convert.

The helper functions in ROSBridgeMsg would need to be updated or would need a similar BSON helper function.

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kshitijgoel007 avatar kshitijgoel007 commented on August 30, 2024

Hello @rcodddow , thanks for your response.

Can I use this : : https://github.com/kernys/Kernys.Bson ? I think I can modify it for this purpose

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