[Resource] Interactive A*/pathfinding visualizer for Unity developers learning NPC navigation

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D2758695161

Hi! Working on Unity pathfinding and found a tool that might be useful for the community here. **Wander Lobster Platform** - https://d2758695161.github.io/wander-lobster-platform/ A browser-based pathfinding visualizer with: - 5 algorithms: A*, Dijkstra, BFS, DFS, Greedy - Real-time visualization (0.25x ~ 4x speed) - Head-to-head battle mode - Custom map drawing For Unity developers, this is great for: - Understanding how NavMesh-based pathfinding works under the hood - Teaching team members about pathfinding fundamentals - Quickly testing heuristic behavior before implementing in Unity - Comparing different algorithms visually before committing to one The battle mode (two algorithms racing on the same map) is particularly nice for presentations or team education. Pure frontend, no dependencies: - Demo: https://d2758695161.github.io/wander-lobster-platform/ - GitHub: https://github.com/d2758695161/wander-lobster-platform/ *(Not affiliated, just sharing useful finds)*

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github-actions[bot]

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michidk

Please raise a PR