Comments (6)
use the unity package:
https://github.com/MicroGSD/RoadArchitect/releases
from roadarchitect.
and close the issue
from roadarchitect.
@Tomor1 The attached Release package suffers from the same issues.
from roadarchitect.
The materials do not appear when opening the project from a GitHub repo because the .meta files are not included in the repository. The .meta extension is included in the .gitignore file erroneously (or intentionally for other reasons?):
Per the Unity documentation:
(https://docs.unity3d.com/Manual/ExternalVersionControlSystemSupport.html)
Before checking your project in, you have to tell Unity to modify the project structure slightly to make it compatible with storing assets in an external version control system. This is done by selecting Edit->Project Settings->Editor in the application menu and enabling External Version Control support by selecting Visible Meta Files in the dropdown for Version Control. This will show a text file for every asset in the Assets directory containing the necessary bookkeeping information required by Unity. The files will have a .meta file extension with the first part being the full file name of the asset it is associated with. Moving and renaming assets within Unity should also update the relevant .meta files. However, if you move or rename assets from an external tool, make sure to syncronize the relevant .meta files as well.
When checking the project into a version control system, you should add the Assets and the ProjectSettings directories to the system. The Library directory should be completely ignored - when using .meta files, itβs only a local cache of imported assets.
When creating new assets, make sure both the asset itself and the associated .meta file is added to version control.
from roadarchitect.
@mneilly Since we release as a unitypackage, adding .meta files would prove a hindrance to making sure that the items import properly as-is.
from roadarchitect.
Trying with a fresh installation, the Materials work.
from roadarchitect.
Related Issues (20)
- Road Architect For Offroad Environment HOT 1
- Traffic light position
- Terrain deformation HOT 2
- Using custom base materials for roads
- openstreetmap HOT 2
- Road goes in the terrain
- Manipulate via script HOT 2
- question / suggestion
- No option for start/end brindge
- Road is pink and no textures are put on HOT 3
- Close circuit & reverse order of nodes, pls.
- Build standalone game HOT 2
- Road Architect materials not working in Unity 2020 PC HOT 3
- support for latest unity releases?
- Cannot build game with Addon
- Cannot make double intersection, neither a circuit
- Materials are not superimposed during the procedural generation of the road HOT 6
- I have problem with road making assets.
- Terrain Control Not Working
- 3 The Issues
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