Performance: a capture on HL2 visibly glitches the holograms

#6 · open · 1 comments

View on GitHub ↗

xwipeoutx

When I turn this on, every time a stamp is taken, there's a visible lurch in the hologram tracking. Would doing some of the more intensive parts (histogram, light direction) over several frames be a possible performance enhancement?

Comments

sjaugmented

I have the same issue. Plays great in Unity with remoting, but in the actual build it lurches and smears every couple of seconds. Also, forces an API update when building in Unity 2019.4., so one or more of your packages is out of date.