Comments (2)
The NV r381 driver branch supports DXIL 1.0, yes. We'll update the driver info here.
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We've moved to updating regularly on the main README.md file. Intel info is up there now. Thanks!
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Related Issues (20)
- [SPIR-V][SM6.6] Payload access qualifiers HOT 1
- SamplerDescriptorHeap can be used to load textures. HOT 1
- SamplerDescriptorHeap = ResourceDescriptorHeap crashes DXC
- Multiple subscript into descriptor heaps are allowed.
- [SPIR-V] OpConstantNull Result Type <id> '12[%type_2d_image]' cannot have a null value HOT 3
- [Feature Request] Transplant XIC (Xbox Iterative Compiler) to General DXC HOT 1
- HLSL 2021 abandoned SELECT HOT 2
- [SPIR-V] Texture2D used with sampleCmp not tagged as depth texture HOT 2
- Non-determinism in Reassociate caused by address coincidences
- Initializing a struct to 0 with a resource type doesn't always produce a useful error
- DXC.EXE lacks support for long file paths HOT 3
- New include path behaviour
- [SPIR-V] Automatically map SV_BaseVertexLocation/SV_StartInstanceLocation to BaseVertex/BaseInstance HOT 1
- [SPIR-V] Unnecessary extension emitted: SPV_NV_shader_subgroup_partitioned HOT 2
- VS2022 bots are failing, spuriously? HOT 3
- Out of line initialization of static data members of templated structs won't compile HOT 1
- [SPIR-V] Unexpected location decorate conflict between library entrypoints HOT 1
- SPV_GOOGLE_hlsl_functionality1 is adding by DXC even if user dont need it HOT 1
- VS2022 project build failed HOT 5
- [SPIR-V] Access violation error while parsing the shader HOT 5
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