Comments (5)
I have looked at the traces and one of the issues I am seeing is that there are issues with how RaiseEvent is currently implemented:
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it is inefficient because it actually performs two roundtrips to the partition (first calls GetInstanceState, then calls RaiseEvent) instead of just one. This means it has high latency and wastes EH throughput.
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there is a consistency issue because the activity is using a client when calling RaiseEvent, and this client may see an older state (where the instance does not yet exist) because GetInstanceState may see a slightly stale instance state.
The best solution to both of those problems is to fix the internal implementation of RaiseEvent so it uses a single, strongly consistent round trip to the partition.
from durabletask-netherite.
This is not necessarily expected, no. If you can share the app name and the time window you used for these two tests, I can take a look at the internal telemetry and perhaps figure out what is going on.
from durabletask-netherite.
Thank you, I'll log a support request. I wanted to make sure there was nothing in the architecture of Netherite that would explain it.
from durabletask-netherite.
@sebastianburckhardt can this issue be closed?
from durabletask-netherite.
From what I understand this was fixed. Closing the issue.
from durabletask-netherite.
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