Comments (1)
Hi @hygxy,
These errors are the minimum information we provide from the OS side of things that really don't help diagnose the issue with your asset.
I recently published a tool to allow developers to see the glTF loader logs from the OS. You can try it at glTF Tiles, if you have problems with the tool please file issues there. If it's found that glTF-Toolkit improperly converted your asset please reopen this issue with the details.
Thanks!
from gltf-toolkit.
Related Issues (20)
- crash HOT 3
- Packing crashes if the packed textures don't have the same size
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- LOD merge with tangents fails
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- WindowsMRAssetConverter Could not parse accessor 0 HOT 7
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from gltf-toolkit.