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Frame rate & draw calls about holojs HOT 3 OPEN

Reda-S avatar Reda-S commented on May 16, 2024
Frame rate & draw calls

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Comments (3)

Reda-S avatar Reda-S commented on May 16, 2024

@sjando thanks a lot for the "disabling JsStartDebugging" tip, it almost doubled the number of draw calls (~50) we can have.

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Almost-Done avatar Almost-Done commented on May 16, 2024

In release configuration, what is the CPU utilization for your app when the frame rate drops? What is the GPU utilization of the 3D engine? These numbers are available in the device portal, on the Processes and System Performance pages.

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Reda-S avatar Reda-S commented on May 16, 2024

Hi Cristi,
The Frame rate start dropping below 60fps once you draw over 50 objects, to test it I have just created a sample three.js app with 100 simple meshes (PlaneGeometry + MeshBasicMaterial)

In release configuration, this sample's framerate is around ~35 FPS, the CPU between 40% and 60% utilization, and the GPU 15%-20%.

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