Comments (6)
Hi David do you still have this issue? I just solved the importer for the mixamo animations. Will try it that also solves it for the CMU dataset. But it seems that the fbx library is down at the moment.
from microsoft-rocketbox.
Hi Mar, yes this is still an issue for me at least. I think the problem may be something to do with the fact that rocketbox models are imported as "generic" but mocap animations are typically imported as "humanoid". It might make more sense to update the import script so that rocketbox models are by default imported as humanoid if possible. I didn't look into this in great detail so it may be a relatively easy fix. You can find CMU fbxs here: https://yadi.sk/d/DOSssVKK3J469c (CMU mocap website states they are ok with re-distribution). If I can provide any more info or do anything else to help let me know.
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Hello, I am also having a smilar issue with mixamo animation. My avatar hands are corrupted similar to what is shown in above picture. And when I convert avatar from generic to Humanoid by editing in Assets/Editor/FixRocketboxMaxImport.cs (on line 68: importer.animationType = ModelImporterAnimationType.Human;). There are warnings for invalid parent for BIP0. Please see the attached picture.
.
from microsoft-rocketbox.
from microsoft-rocketbox.
Hi David,
I have finally had some time to find a work around for the CMU motions.
Once you assign the humanoid rig on the model
Ignore the warnings, you have to make sure to configure the bones like this:
Note that the neck bone is also not assigned!
This will make the rigging look like this.
After that the native animations will work directly in the animation controller.
from microsoft-rocketbox.
Fantastic, thank you!
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Related Issues (20)
- Not Unity-ready HOT 1
- Documentation - ModelImporterAnimationType HOT 1
- Problems with FixRocketBoxMaxImport.cs HOT 2
- Facial animations files missing (e.g. "m_male_face_expressions")
- Human rig configuration and Blend shape HOT 3
- Lipsync in Unity HOT 2
- Skeleton Structure HOT 1
- Using MoveBox with MediaPipe instead of VIBE
- Exported model + animation is not compatible with Blender HOT 1
- Retarget to ue4 maniquin
- Importing in Blender HOT 2
- Corrupted zip file? HOT 1
- Missing source files HOT 2
- Assets/Avatars/Adults/Male_Adult_18/Textures/m023_head_normal.tga is broken HOT 1
- Some file names are inconsistent HOT 1
- Chef_Female_01 has inconsistent name for head material (f110_A_head insteal of f110_head)
- Use of some animations (e.g. CMU mocap database) leads to strange corruption of face HOT 1
- Thanks!
- T-pose issues Vicon Pegasus HOT 3
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