Comments (5)
@ttkrpink Thanks for the report. I suppose you've added the ASA ios package to this project:
In addition to this, you also need to add this line in the main sample's asmdef assembly reference, so that you can use the type defined in the ios assembly:
Let us know if this helps, or you need anything more here.
from openxr-unity-mixedreality-samples.
Thanks for your help. I add iOS runtime in the Assembly Definition Asset. Play mode has no error (at least Unity does not complain about C# code). When I start to build, ASA core starts to complain.
Let me know if you need further information
from openxr-unity-mixedreality-samples.
So, with the Windows XR Plugin deprecated in 2021.2, I am switching everything to OpenXR. Since the iOS can't be built with the above error, I tried Android. Unfortunately, the same error message pops up.
So, is there a way to share experience across platforms?
from openxr-unity-mixedreality-samples.
@ttkrpink we are working with the ASA team for a solution on this. It takes sometime, thanks for your patience.
from openxr-unity-mixedreality-samples.
@ttkrpink , this issue should have been fixed with the latest ASA package release.
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Related Issues (20)
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