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victorbstan avatar victorbstan commented on August 16, 2024

git clone into Plugins folder in your Unreal project folder. If "Plugins" doesn't exist, just make it. You have to restart your editor and then check "Edit > Plugins > Project" and enable it there. Although as of this writing it doesn't seem to be compatible with UE 4.17.1

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midgen avatar midgen commented on August 16, 2024

@victorbstan instructions are correct.

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rudedogg avatar rudedogg commented on August 16, 2024

Leaving these instructions incase I have to do this again. This is what I do on macOS to get Unreal to compile the plugin:

  1. Create a new Unreal Project, I use the Blank template, choose C++ instead of Blueprints.

  2. Navigate to the project directory in a file browser or terminal, and add a Plugins directory at the top level.

  3. Copy this repository to the newly created Plugins directory
    If using a terminal/git:

    • cd Plugins
    • git clone https://github.com/midgen/UnrealFastNoise.git

    Manually using a file browser:

    • Download the .zip of this repository and copy it into {Your Project}/Plugins
  4. Go to the Plugins menu in Unreal Editor (Edit -> Plugins) and enable UnrealFastNoisePlugin. If you can't find it, select "Project Plugins" in the left column in the Plugins window.
    DO NOT RESTART THE EDITOR YET!

  5. In the Unreal Editor -> Content Browser panel, click Add New, and select New C++ Class.

  6. Select any parent, it doesn't matter. We just want Unreal to compile the plugin by creating a new C++ class.

  7. If the compile completes without errors, you're good to go! You can now use the plugin in your project, just restart Unreal Editor. If you want to use the plugin in a different project without going through this again, just create a Plugins directory and copy the newly compiled plugin directory into the new project .

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