Comments (3)
git clone into Plugins folder in your Unreal project folder. If "Plugins" doesn't exist, just make it. You have to restart your editor and then check "Edit > Plugins > Project" and enable it there. Although as of this writing it doesn't seem to be compatible with UE 4.17.1
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@victorbstan instructions are correct.
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Leaving these instructions incase I have to do this again. This is what I do on macOS to get Unreal to compile the plugin:
-
Create a new Unreal Project, I use the Blank template, choose C++ instead of Blueprints.
-
Navigate to the project directory in a file browser or terminal, and add a
Plugins
directory at the top level. -
Copy this repository to the newly created
Plugins
directory
If using a terminal/git:cd Plugins
git clone https://github.com/midgen/UnrealFastNoise.git
Manually using a file browser:
- Download the .zip of this repository and copy it into
{Your Project}/Plugins
-
Go to the Plugins menu in Unreal Editor (Edit -> Plugins) and enable
UnrealFastNoisePlugin
. If you can't find it, select "Project Plugins" in the left column in the Plugins window.
DO NOT RESTART THE EDITOR YET! -
In the Unreal Editor -> Content Browser panel, click
Add New
, and selectNew C++ Class
. -
Select any parent, it doesn't matter. We just want Unreal to compile the plugin by creating a new C++ class.
-
If the compile completes without errors, you're good to go! You can now use the plugin in your project, just restart Unreal Editor. If you want to use the plugin in a different project without going through this again, just create a
Plugins
directory and copy the newly compiled plugin directory into the new project .
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Related Issues (11)
- Add fractal gain setting
- Create Fastnoise SIMD version of the plugin HOT 1
- ShoreFilter not included in UFNBlueprintFunctionLibrary.h (not ready yet?) HOT 1
- License information HOT 1
- [Question] Use of FastNoiseSIMD HOT 1
- Image Preview HOT 1
- How do I reference a UFastNoise object? HOT 2
- Stack overflow HOT 5
- Assertion failed: m_cellularNoseLookup HOT 1
- Can't enable it in a 4.17.1 project HOT 3
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