midgithub

@midgithub · User

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Repositories

midgithub/web-sockets

Unity Web Sockets provides a wrapper for using Web Sockets, an advanced technology that allows real-time interactive communication between the client browser and a server. It uses a completely different protocol that allows bidirectional data flow, making it unique against HTTP.

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midgithub/Unity_RuntimeEditor

Runtime Editor is a set of scripts, which will help you to implement runtime scene/level editor. Package divided into several parts, could be used together or independently: RTEditor, RTHandles, RTSaveLoad, UIControls.

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midgithub/protobuf

C# code generator for reading and writing the protocol buffers format

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midgithub/msbuild

The Microsoft Build Engine (MSBuild) is the build platform for .NET and Visual Studio.

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midgithub/skin-shader-unity

Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine

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midgithub/b0pass

百灵快传:基于Go语言的高性能 "手机电脑超大文件传输神器"、"局域网共享文件服务器"。LAN large file transfer tool。

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midgithub/nano

Lightweight, facility, high performance golang based game server framework

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midgithub/antnet

A game server net framework in Golang go(Golang)游戏服务器网络框架

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midgithub/hydra

后端全栈式服务框架,提供接口服务器、web服务器、websocket服务器,RPC服务器、统一调度服务器、消息消费服务器

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midgithub/NettyGameServer

使用netty4.X实现的手机游戏分布式服务器,支持tcp,udp,http,websocket链接,采用protobuf自定义协议栈进行网络通信,支持rpc远程调用,使用mybatis3支持db存储分库分表,支持异步mysql存储,db保存时同步更新reids缓存。 使用ExcelToCode工程,将excel数据生成java类和json数据字典,DictService直接读取json,减少数据字典部分代码。使用game-executor工程,增加游戏内的异步事件全局服务, 支持事件sharding,均衡的异步执行事件逻辑

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midgithub/Unity-Logs-Viewer

Using this tool you can easily check your editor console logs inside the game itself! No need to go back to the project and do any tests to track the problems!

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midgithub/goworld

Scalable Distributed Game Server Engine with Hot Swapping in Golang

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midgithub/webGitstats

一个可以用网页访问的gitstats工具,用于统计git提交情况(考评写PPT时用🙃...)

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