Comments (2)
By default, changes to disk drives and floppies are only flushed to the save folder when the world is saved. This is to avoid game crashes causing disk content and computer state to get asynchronous - as long as the disk remains in the computer / disk drive. This also means that changes to the save folder are also only detected when the world is saved. You can force synchronization by removing and re-inserting a disk.
See the config option filesystem.bufferChanges
. Set it to false to disable this behavior.
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oh, wow, thanks :D
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