Comments (4)
What do you think about add an extra Field to the Build Step Configuration where you can specify the Path to the Unity Installs? So the /Applications/UnityVersion/... is just the default Path and not mandatory ? We have installed our Unity Versions side-by-side in the Applications folder like: Applications/Unity3, Applications/Unity4 etc.
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I think it's important to keep the build agents reporting which versions of
unity they have, with the build specifying which version it needs as a
requirement. That then allows team city to choose an appropriate agent to
run a build on.
However I do think the idea of providing a list of install directories is a
good one. What I suggest is that it goes into the agent configuration file
and then the unity build plugin reads that & then finds plist/other config
files to work out which versions are present.
Now the one wrinkle is that I don't know if teamcity supports a list of
versions for its requirement matching. :( I might have to ask on their
community forum about it.
Certainly if it's major versions of unity it would be possible to put that
into the property name itself eg unity.version.4 = 4.1.3 and
unity.version.3 = 3.1.1
That will probably suffice for now in fact.
On Thursday, November 7, 2013, FriedrichWessel wrote:
What do you think about add an extra Field to the Build Step Configuration
where you can specify the Path to the Unity Installs? So the
/Applications/UnityVersion/... is just the default Path and not mandatory ?
We have installed our Unity Versions side-by-side in the Applications
folder like: Applications/Unity3, Applications/Unity4 etc.—
Reply to this email directly or view it on GitHubhttps://github.com//issues/7#issuecomment-27944453
.
Mark Baker
Technology Lead, Tools
http://www.mindcandy.com
http://www.moshimonsters.com
+44 (0) 7971 808 540
[email protected]
from teamcity-unity3d-build-runner-plugin.
Update: working on this now. If anyone is using Windows/Mac and wants to test it out please let me know!
from teamcity-unity3d-build-runner-plugin.
Seems to be working here so closing, but please do give me feedback as I'm happy to fix bugs where they are found :)
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Related Issues (20)
- Android builds? HOT 4
- Configurable windowsUnityPath HOT 3
- New Prebuilt Runner Zip? HOT 4
- 'Unity' does not show up as a Build Step HOT 3
- Updates? HOT 8
- Can't build. HOT 1
- Won't find unity install on windows HOT 3
- Ant Build Error HOT 2
- Incompatible Agents HOT 14
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- The Build Log does not contain Asset Size information
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