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Ka-ming Chan's Projects

babylon.js icon babylon.js

Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL

bgfx icon bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

bx icon bx

Collection of .h snippets used across multiple projects (a.k.a. base library)

cotex icon cotex

A collaborative text editor written during my CS degree

diligentengine icon diligentengine

A modern cross-platform low-level graphics library and rendering framework

directx-graphics-samples icon directx-graphics-samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

dotnet.glob icon dotnet.glob

A fast globbing library for .NET applications. Outperforms Regex.

dukglue icon dukglue

A C++ binding/wrapper library for the Duktape JavaScript interpreter.

exp3 icon exp3

Various experiments on WebGL

genie icon genie

GENie - Project generator tool

gwen-dotnet icon gwen-dotnet

Personal fork of the Gwen dotnet project with the various enhancements

juce icon juce

The JUCE cross-platform C++ framework.

luaautoc icon luaautoc

Automatically wrap C functions and structs at runtime for the Lua/C API

mgfx icon mgfx

Ming's Graphics Library for Unity3D

mj-app icon mj-app

An OpenGLES based application written for Ming and Jessica

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