Comments (3)
Currently working on it, thanks for you help!
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Thanks for this, very useful.
Coburn started to work on something similar and finished it yesterday though.
Maybe talk to coburn in discord and work together?
from mirror.
I'm currently a little bit short on time, but I'll contact him soon. :)
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Related Issues (20)
- how to save game data? I dont find the way in tutorialbook HOT 1
- Race condition made by NetworkScenePostProcess.cs HOT 9
- Feature : makes impossible to receive messages before all the scene NetworkIdentity have been activated back. HOT 4
- feature: NetworkManager.exceptions advanced options
- KCP outside of Unity gives a windows exception about closed sockets HOT 2
- ChangeAuthority should include serialized state? HOT 2
- NetworkConnection in Target RPC call becoming null in function HOT 1
- MrGadget NetworkManager populate spawnable prefabs button suggestions
- SyncList is not in syncObjects when use generic HOT 1
- some problem for networkserver.sendtoall HOT 3
- Unity 2023 Deprecations HOT 2
- Warning in EdgegapKcpTransport
- NetworkTime.time increases way fast after entering a play mode for the second time when Reload Domain disabled in a Editor. HOT 6
- Host Mode [Rpc] vs. [Command] invocation time incosistent
- Setting a SyncVar in a Generic results in an error
- Network manager destroys itself after stopping server even if marked as dont destroy on load. HOT 2
- HoloLens 2 Universal Windows Platform Networking HOT 2
- Bug: Mirror NetworkTime bug
- ThreadLog captures and writes out non-mirror related logs HOT 1
- isLocalPlayer not being recognized in VR Build HOT 1
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