Comments (6)
I see your pastebin, but can you clarify what you changed?
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I have added arrays to store rigidbodies and transforms, store them inside GetNetworkInformation which now takes UnityObject[] targets argument and inside OnPreviewGUI changed GUI.Label to get values from those arrays by m_ReferenceTargetIndex, also used same reference as nullcheck before displaying label.
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Do we even need the NetworkTransformPreview component?
@MrCool92 why is this important to have?
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@vis2k NetworkTransformPreview apparently provides information in the inspector on the Last Sync Time and a bunch of other crap (near where it says Asset Labels in the panel). IIRC it'll say Network Transform, or it'll say Network Asset Information.
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@vis2k guess it's not that important...
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Problem solved. We removed the class. :)
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