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Asuka 120 LimitOver - LUA Training mode test

License: MIT License

Lua 100.00%

a120lo-lua's Introduction

Asuka 120 LimitOver - LUA Training mode

LUA script to help training more efficiently & understand more the game.

If you want to talk, share ideas etc: I advise joining the Asuka 120% Discord, and go in the dedicated #programming-club channel.

๐Ÿ”ฐ How to use this .lua script

I recommend using BizHawk, it's easy to use & pretty robust.
After loading the rom, just drag the lua file into BizHawk window or in the menu "Tools > LUA console" and open the file.

๐Ÿ“ฆ What's in the training mode right now:

Bizhawk screenshot of A120LO Lua 1.0

  • Combo counter in real time (number of hits in your last combo)
  • Damage output (last combo damage)
  • Stun / foe's stamina - timer until stun reset
  • Training Dummy's state (WIP)

Disclaimer: When you start the training mode, damage is at -1, it will go to zero once you hit the training dummy.

๐Ÿ” FUTURE UPDATE / IDEAS

Here's some ideas I have for how we could improve the .lua:

Color code:
#f5645d โ†’ Would help tremendously โ€” #f5cc5d โ†’ Good Quality of life โ€” #f0f55d โ†’ Not a high priority feature

Easy:

  • #f0f55d Makes the game heal to max health, instead of "max health-1",
  • #f0f55d Only show / start script once in Deku battle (training mode)

Intermediate:

  • #f5645d show when the opponent can tech (true vs fake combo),
  • #f5645d a ground / wall / throw tech option for the dummy (I kinda have the code for it, but the dummy doesn't accept the inputs >.>),
  • #f5cc5d show startup/recovery like Skullgirls would be pretty cool too. (frame data would be awesome in itself)
  • #f0f55d input history (with frame counter? Would make it easier to test the juggle systems limits)
  • #f0f55d Having macro to activate some script (activate enemy teching Wall or ground etc by example)

Freaking hard:

  • #f5645d hitbox viewer: it would help tremendously to understand the game but is the hardest to implement.

a120lo-lua's People

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