Comments (2)
I think your best shot is customTemplates + setup for no retina + retina images.
it should be something like
new SpritesmithPlugin({
target: {
css: [
[path.resolve(__dirname, 'src/spritesmith-generated/sprite-2.css'), {
format: 'retinaOnly'
}]
]
},
customTemplates: {
retinaOnly: require.resolve('spritesheet-templates/lib/templates/sass_retina.template.handlebars')
// or whatever else here https://github.com/twolfson/spritesheet-templates/tree/master/lib/templates
}
});
Though it probably will not work. Because spritesheet-templates are using original image sizes. And by my suggestion you only provide doubled / retina flavoured images.
But solution is somewhere around there )) You can take template above and modify it in such way that it will divide sizes and sprite positions by 2 when necessary.
I can't dig deeper into it right now. But I will in a few days.
from webpack-spritesmith.
Thank you!
After modifying it went well.
from webpack-spritesmith.
Related Issues (20)
- How to passed prefix to customTemplates HOT 1
- Moderate Vulnerability in used static-eval version HOT 1
- Support for image min HOT 3
- add `sss` extension HOT 2
- Console output messages with created assets HOT 2
- Multiple folders import with glob HOT 12
- Sprites with the same name as other sprites are inaccessible and should not be included in generated spritesheet HOT 1
- How to support '@3' retina? HOT 3
- How to optimise the sprite image? HOT 2
- Fails when Source Folder has Subfolders with Images HOT 4
- How to generate an animated sprite (GIF) out of animated GIFs? HOT 3
- The path to the sprite breaks down HOT 4
- Multiple customTemplates functions HOT 6
- Error: EPERM HOT 1
- Security issues HOT 1
- how to use retina
- Multiple plugin for generating multiple sprites from different source images causes problems HOT 3
- how to set max size, sometimes the generated sprite.png is too big HOT 2
- gaze awlays works in polling mode in mac os mojave HOT 7
- How to generate sprite image/s by folder structure? HOT 1
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