Comments (1)
Initially files generated by plugin were meant to be used as sources, not as final assets. With that in mind your original issue could be solved by using file-loader as in example in readme. Then file-loader would pick generated images and put them into webpack's assets, allowing other plugins to work on them.
When plugin used that way it don't make any sense to add generated images to webpack's assets.
Yet when generated image IS used as final asset it indeed makes sense, also it would probably work slightly faster with webpack-dev-server.
Plugin would have to deside between these two behaviours. Via some flag in config, I guess.
So yes. It is possible, but I am not sure if it is necessary.
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Related Issues (20)
- How to passed prefix to customTemplates HOT 1
- Moderate Vulnerability in used static-eval version HOT 1
- Support for image min HOT 3
- add `sss` extension HOT 2
- Console output messages with created assets HOT 2
- Multiple folders import with glob HOT 12
- Sprites with the same name as other sprites are inaccessible and should not be included in generated spritesheet HOT 1
- How to support '@3' retina? HOT 3
- How to optimise the sprite image? HOT 2
- Fails when Source Folder has Subfolders with Images HOT 4
- How to generate an animated sprite (GIF) out of animated GIFs? HOT 3
- The path to the sprite breaks down HOT 4
- Multiple customTemplates functions HOT 6
- Error: EPERM HOT 1
- Security issues HOT 1
- how to use retina
- Multiple plugin for generating multiple sprites from different source images causes problems HOT 3
- how to set max size, sometimes the generated sprite.png is too big HOT 2
- gaze awlays works in polling mode in mac os mojave HOT 7
- How to generate sprite image/s by folder structure? HOT 1
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from webpack-spritesmith.