Comments (3)
This library is in the public domain, so you can do whatever you wish with it, no need to add credits or attribution. I'm glad you find it useful :)
from foundation_lib.
Thank you very much, another question if possible?
I saw under build you have ninja subfolder with python scripts, is there any guide on how to use them? I would like to use your system for building on android and other targets.
Thanks again
from foundation_lib.
There is documentation available at https://rampantpixels.github.io/foundation_lib/doc/build_page.html (it needs to be updated a bit regarding code signing for android once the next release is out since that also uses the separate json config now).
You can also ask me on Twitter if you have specific questions, I'm @maniccoder
from foundation_lib.
Related Issues (20)
- Case insensible compare functions HOT 5
- Support for killing process HOT 4
- random32_range(0, 1) doesn't return 1 HOT 2
- Problems building foundation_lib using MSYS2 (MinGW) HOT 11
- build ? HOT 2
- Shared memory HOT 1
- Python3 compatibility HOT 6
- Lots of errors on Travis for macOS HOT 4
- Build errors on OSX/iOS HOT 13
- Dead link HOT 1
- Thread Pool support HOT 1
- Consider remove PNaCl support HOT 6
- Why this library? Why C for game? HOT 2
- Maybe a bug in POSIX fs_is_file HOT 2
- Question: why use objectmap for refcount objects HOT 5
- tests crash on VS2013 when building as debug and release HOT 7
- CMake support? HOT 2
- Typo HOT 1
- Loading library from relative directory doesn't work HOT 7
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from foundation_lib.