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genekogan avatar genekogan commented on August 28, 2024 1

@HerrBertling, yes this would be tremendously useful. It could potentially fit into the guides as well. Unfortunately our documentation for things like this is still lacking, but we are planning a big push on that front and so it would be very helpful.

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AndreasRef avatar AndreasRef commented on August 28, 2024

Hi @ucy74

If you just want to play with convnetClassifier and do not have any experience with openFrameworks you might want to have a look at ml4a-ofx releases which is a collection of standalone executables.

Do however note that convnetClassifer is Mac only.
Best Andreas

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ucy74 avatar ucy74 commented on August 28, 2024

Thanks for releases!
But once again pls,
where should I drop ml4a source files?
I work on Mac with xcode

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AndreasRef avatar AndreasRef commented on August 28, 2024

Have you tried compiling openFrameworks projects before? If not, check out this guide: http://openframeworks.cc/setup/xcode/

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genekogan avatar genekogan commented on August 28, 2024

you can drop ml4a source files wherever you want, and then generate the Xcode projects with openframeworks project generator. as @AndreasRef mentioned, please review http://openframeworks.cc/setup/xcode/

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HerrBertling avatar HerrBertling commented on August 28, 2024

I ran into this as well – it's not that intuitive for people not used to XCode, the project setup etc. I managed to get everything up and running after reading this and tinkering with it. Coming from a HTML/CSS and bits of JS background, this was okay-ish to do. I can imagine people not that familiar with tooling setups to struggle quite a lot with setting up any ml4a project.

I'd like to prepare a PR with some basic documentation on how to setup a project and get it running – and thus answer the questions posed in this issue's topic. Would that be okay?

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