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mluogh avatar mluogh commented on August 17, 2024

For non playable agents it might suffice to just add the attribute behaviours to "agent instructions", the data that is send to the llm would also need to be updated in order for it to include player attributes.

How would you expect to define what changes in the agents? If "Constitution" was an attribute from 1-10, how would the instructions to the agent change depending on the value? Would you define it yourself?

from eastworld.

AlexBerlo avatar AlexBerlo commented on August 17, 2024

Yes, for example if player constitution is below 5 act hostile towards the player.
If player constitution is above 5 and player asks for something give it to him ( e.g . call GiveAnswer() )

from eastworld.

mluogh avatar mluogh commented on August 17, 2024

Hmm, that seems like something more specific to a particular game. It's possible to do this already with Conversation instructions and custom actions. Not sure that it should be a part of the framework.

from eastworld.

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