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Matt Pharr's Projects

assimp icon assimp

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

bk icon bk

Command-line backup system

cctz icon cctz

CCTZ is a C++ library for translating between absolute and civil times using the rules of a time zone.

double-conversion icon double-conversion

Efficient binary-decimal and decimal-binary conversion routines for IEEE doubles.

earcut-go icon earcut-go

golang wrapper around mapbox's earcut.hpp polygon triangulation library

egg icon egg

egg is a flexible, high-performance e-graph library

filesystem icon filesystem

A tiny self-contained path manipulation library for C++

flip icon flip

A tool for visualizing and communicating the errors in rendered images.

go-ascii icon go-ascii

A fast Go implementation of character operations on ASCII bytes and strings.

iconfontcppheaders icon iconfontcppheaders

C, C++ headers, C# classes, and Go constants for icon fonts: Font Awesome, Fork Awesome, Google Material Design, Kenney game icons and Fontaudio

imgui-go icon imgui-go

Go wrapper library for "Dear ImGui" (https://github.com/ocornut/imgui)

ispc icon ispc

Intel SPMD Program Compiler

libdeflate icon libdeflate

Heavily optimized library for DEFLATE/zlib/gzip compression and decompression

openexr icon openexr

OpenEXR is a high dynamic-range (HDR) image file format for use in computer imaging applications, originally developed by Industrial Light & Magic, now a part of the Academy Software Foundation.

pbrt-v1 icon pbrt-v1

Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"

pbrt-v2 icon pbrt-v2

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

pbrt-v4 icon pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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