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View Code? Open in Web Editor NEWA 3D third-person shooter prototype built with Unity
A 3D third-person shooter prototype built with Unity
Implement some scoring system for amount of enemies killed or time alive etc
stop AI shooting once the player is dead.
diagonal movements currently go faster than intended. Normalise the input magnitude before moving.
Should also have the player face that direction
Change AI rotation to be based off of the gun barrel rather than the enemy body. Implement some randomisation to shots.
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