Comments (5)
It's a play mode test and has a scene context on it? If it's a playmode test then it should behave the same as when hitting play after opening the scene manually
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It is but because the scene is loaded with EditorSceneManager.LoadSceneAsyncInPlayMode it doesn't seem to work. We use this in tests so our test scenes don't need to be added to the PlayerSettings list
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And if you open the scene manually and run it, then the installers get called?
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They do.
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That is pretty weird. Can't think of an explanation. If you can provide a minimal example I can look into it further
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Related Issues (20)
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