Comments (5)
Thanks rdb, creating a symlink did the trick!
ln -s $(which ppython) /usr/local/bin/python2
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Reopening this. The symlink is a work-around, and I should address the root issue of BlenderPanda not detecting the correct Python binary to use.
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This should now be fixed with 5fd3551. Can you try deleting your symlink (/usr/local/bin/python2) and trying again with this new commit? You will want to run Update Project from Blender in the Render properties. This updates the blenderpanda module in your project directory. However, keep in mind that this will wipe out any changes you have to the pman.py in your project directory.
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With 4b05236 you should be able to revert your arg hacks. Check the commit log or #12 for information on how to use this new feature.
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Thanks - it works now!!
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Related Issues (20)
- First instance of dupligroup is not translated correctly. HOT 1
- Blender crashes when exiting rendered viewport mode before render is done HOT 3
- Rendered viewport only works once HOT 7
- KeyError when moving object in rendered viewport HOT 1
- Hiding object in rendered viewport mode does not work HOT 2
- Add user config to specify the path to the Python binary to use HOT 6
- Error exporting models built with Sprytile HOT 6
- Unused imports in generated main.py
- Default project/rendermanger requires textures-power-2 none HOT 1
- Document RenderManagers HOT 1
- Make texture painting work
- Entry points for running projects HOT 1
- Persist opened Project
- Error when enabling addon HOT 3
- Error when creating/opening project and rendering HOT 3
- script for blender2.8 HOT 2
- Blender 2.8 support
- BAM export fails without a pman project when blender is not on the PATH HOT 1
- How can I support you without Online Banking [Wire, Voucher or etc] HOT 1
- Current state of project and contribution HOT 1
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