Comments (4)
Interesting debate @tomspilman
I'd say making develop the default branch is fair for devs, however it would need to be made clear in the readme as to the alignment.
Master = Full releases - Current 3.2 build
develop - dev dreleases - against current source / nuget's
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I'd say making develop the default branch is fair for devs
It would make things consistent with the main MonoGame repo at least. I would assume most people that end up here would be people that are already working directly from source code anyway.
however it would need to be made clear in the readme as to the alignment.
Sure... we can get something in there.
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Any update on this @tomspilman , can we make "develop" the default branch (certainly stops annoying things, like when you submit a PR :S)
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Done.
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Related Issues (20)
- Mac Sample build configuration issues HOT 2
- Mac Platformer2D GLError: InvalidFramebufferOperationExt HOT 1
- Microsoft.Xna.Framework.Graphics Missing HOT 2
- Loading Song on MS Windows HOT 1
- Platformer2D - MSBuildExtensionsPath not set?!
- .NET Core/Standard HOT 3
- Platformer2D builds on Windows 10 but not on macOS 10.15.1 HOT 1
- Updating MonoGame.Samples for 3.8 HOT 6
- What's the license for this project? HOT 1
- .NET 5.0 compatibility HOT 2
- Missing README.md for NeonShooter HOT 1
- cant update to mg 3.81 HOT 2
- should update to net 6 libs , for 3.81 since netstandard 2.0 isnt supported for MG game code, people might be confused. HOT 6
- NeonShooter Sample doesn't build with clean install of MonoGame 3.8.1 HOT 2
- Platformer2D sample is not building due to missing font file HOT 1
- Feature Request: Add automated building to validate the samples.
- ShipGame: Only UI shows in game view on DX HOT 1
- ShipGame: Ships do not show on ship selection screen on DX HOT 1
- ShipGame: Title screen does not animate on DX, but does on GL HOT 1
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