Comments (7)
The automation is already there and you can already set armour to zero if applicable in the combat Dialog.
Adding a half damage option is easily enough done. Normal and Double Damage is already implemented.
from aos-soulbound-foundryvtt.
how to enable automatic token damage? I set token as target other token attack with weapon but the toughness in target token do not change.
Double damage are implemented only to swarm as I good understood but there are situation when you can apply it not to the swarm.
from aos-soulbound-foundryvtt.
Select the Tokens you want to apply Damage to and Right-Click the Chat Card with the Damage Roll and choose what you want to apply. No Full-Automation is planned because the GM needs to have Control over what damage goes where
from aos-soulbound-foundryvtt.
Thx :). So if there could be added half damage it would be perfect :)
from aos-soulbound-foundryvtt.
Please add half damage to chat (like damage, double damage)
from aos-soulbound-foundryvtt.
I have done some research in this topic and double/half damage should be counted in different way.
Multiplier should be applied only for weapon damage+success. All other bonuses are applied after that. and at the end damage are reduced by Armour.
Example:
Attacker has sword (damage 1+s), roll 3 successes and has bonus to damage +2 from spell effect. Target has Armour 1.
For double damage:
(1+3)x2+2-1
For half damage: (rounded up)
(1+3)/2+2-1
Looking above the decision if this is normal/double/half damage attack should be decided during combat roll( 2 more check box as I proposed before)
from aos-soulbound-foundryvtt.
That is unnecessary clutter in the dialog. The armour reduction can simply be moved to the apply function. For that to work the raw damage must be included either as a hidden or visible field in the chat message.
from aos-soulbound-foundryvtt.
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