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Comments (7)

Vendare avatar Vendare commented on June 26, 2024

The automation is already there and you can already set armour to zero if applicable in the combat Dialog.
Adding a half damage option is easily enough done. Normal and Double Damage is already implemented.

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Kasyks avatar Kasyks commented on June 26, 2024

how to enable automatic token damage? I set token as target other token attack with weapon but the toughness in target token do not change.
Double damage are implemented only to swarm as I good understood but there are situation when you can apply it not to the swarm.

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Vendare avatar Vendare commented on June 26, 2024

Select the Tokens you want to apply Damage to and Right-Click the Chat Card with the Damage Roll and choose what you want to apply. No Full-Automation is planned because the GM needs to have Control over what damage goes where

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Kasyks avatar Kasyks commented on June 26, 2024

Thx :). So if there could be added half damage it would be perfect :)

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Kasyks avatar Kasyks commented on June 26, 2024

Please add half damage to chat (like damage, double damage)

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Kasyks avatar Kasyks commented on June 26, 2024

I have done some research in this topic and double/half damage should be counted in different way.
Multiplier should be applied only for weapon damage+success. All other bonuses are applied after that. and at the end damage are reduced by Armour.

Example:
Attacker has sword (damage 1+s), roll 3 successes and has bonus to damage +2 from spell effect. Target has Armour 1.

For double damage:
(1+3)x2+2-1

For half damage: (rounded up)
(1+3)/2+2-1

Looking above the decision if this is normal/double/half damage attack should be decided during combat roll( 2 more check box as I proposed before)

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Vendare avatar Vendare commented on June 26, 2024

That is unnecessary clutter in the dialog. The armour reduction can simply be moved to the apply function. For that to work the raw damage must be included either as a hidden or visible field in the chat message.

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