Comments (4)
EDIT: This might not be true, the underlying issue seems to be that the pivot point isn't recognized. Sorry for the confusion
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after some testing, ive figured out that this might be intended: the pivot point is not what it seems in blockbench, in blockbench theyre absolute coordinates. but in game, theyre relative to the block
tldr: intended feature, just not intuitive
from figura.
This is actually an issue, and will be fixed in 0.0.3.
Figura should import BlockBench models 1:1 with no exceptions (aside from the one-texture limit). Any other behavior is a bug
from figura.
Fixed in 0.0.3 / this commit
from figura.
Related Issues (20)
- playCustomSound volume parameter doesn't control range HOT 2
- `first_person_model.OFF_HAND` doesn't appear to work, and when you setEnable the main hand, it affects both hands
- Avatar doesnt refresh autotmatically when removed HOT 1
- 🪲 Incompatibility with Mine Little Pony HOT 1
- game crash when you open wardrobe HOT 3
- Scaling the player model does not work correctly with First Person Model
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- 1st person doesn't work properly with emissing textures HOT 4
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- crash HOT 3
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- "ELYTRA _ ORIGIN" allows attach other entities elytra model. HOT 1
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- "Figura Command System" does not work
- Backend disconnected HOT 2
- Figura requires any version of fabric, which is missing! (except it's not) HOT 4
- Not compatible with Optifabric HOT 2
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