Comments (2)
All models are converted Compressed NBT directly once exported. That export is what determines the filesize of the model, not the assets used to create it.
Unless you're specifically talking about source files, in which case, I don't really see a reason to support smaller source. JSon files aren't particularly large.
from figura.
ah theyre already compressed when uploading, then it doesnt matter
from figura.
Related Issues (20)
- playCustomSound volume parameter doesn't control range HOT 2
- `first_person_model.OFF_HAND` doesn't appear to work, and when you setEnable the main hand, it affects both hands
- Avatar doesnt refresh autotmatically when removed HOT 1
- 🪲 Incompatibility with Mine Little Pony HOT 1
- game crash when you open wardrobe HOT 3
- Scaling the player model does not work correctly with First Person Model
- Incompatible with 3D Skin Layers Mod 1.18.1 HOT 3
- 1st person doesn't work properly with emissing textures HOT 4
- Figura uses Iris internals instead of using the Iris API
- crash HOT 3
- Emissing textures does not emit light with LambDynamicLights HOT 5
- "ELYTRA _ ORIGIN" allows attach other entities elytra model. HOT 1
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- [Compatibility] Abnormally high rendering load from the "weather" source with Blur HOT 1
- "Figura Command System" does not work
- Backend disconnected HOT 2
- Figura requires any version of fabric, which is missing! (except it's not) HOT 4
- Not compatible with Optifabric HOT 2
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from figura.