Comments (3)
for further investigation, and to be able to trace the problem, i think it may be beneficial to add an overlay text that shows the currently pressed key(s) to see if the problem is related to the key ids
i already tried to implement something like this but it doesn't seem to work
it can be done along the existing debug text
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i also forgot to mention, i analyzed the classes and code related to input management
the main class responsible for this issue is most likely in this class Bind commands
the issue might be in the AZERTY() method specifically, and the keyid could be mistranslated or not correctly mapped
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Hi @firasmestiri and thank you for both the report and suggestions :-)
It can sometimes be a little easier to troubleshoot over on our Discord, but this may also work if patient.
AZERTY probably hasn't been touched for years at this point, and bugs do sneak in. I'm not sure which if any current maintainers even have an AZERTY keyboard to help test and validate things.
Are you able to run the game from source and maybe run it in debug mode to step through the code to see if it is simply skipping that method or something?
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Related Issues (20)
- Crash on F5
- Crash when trying to start the game HOT 4
- Bug on trying to change display mode to fullscreen : cursor disappears HOT 4
- Bug on trying to break a block HOT 5
- Crash when pressing CTRL HOT 4
- Bug on trying to change display settings to windowed fullscreen HOT 6
- Add setting for tone mapping HOT 4
- Chest name displaying incorrectly HOT 6
- Inventory management shortcut HOT 1
- [macOS Sonoma] Crash "No context is current or a function that is not available in the current context was called" HOT 6
- Revisit Sonar for Terasology
- Outdated Documentation and Broken Links HOT 2
- No UI error on headless server on player death
- Roadmap for refactor and improvement of player movement code HOT 1
- SocketException on Arch Linux with Java 21 HOT 2
- Workspace Setup Issues on Windows HOT 5
- Is the game legal or not?? We need an answer from the developers HOT 6
- RepositoryNotFoundException HOT 8
- Refactor usages of blacklist and whitelist HOT 5
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