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Putting Anti back into Anti Cheat by blocking players cheating instead of just detecting what they do.

Lua 100.00%

garrys-mod-anti-cheat's Introduction

Garrys-Mod-Anti-Cheat

A Simple Anti Cheat

This Anti Cheat is how I like to deal with people and prevent them doing things or bypassing ingame functions with external programs or exploits.

This will be entirely server sided so in the autorun/server folder (You can't trust a client for anything.)

It is still in development but I will list below what methods are finished and what I am still working on.

For a decent Anti wallhack method just put into your servers launch command line "+sv_pure 1"

Finished Features :

Anti-Bhop (Bunny Hopping.)

https://github.com/C0nw0nk/Garrys-Mod-Anti-Cheat/blob/master/garrysmod/lua/autorun/server/anti-bhop.lua

Anti-CVAR-Manipulation (Prevent players changing console variables allowing them to inject their cheats.)

https://github.com/C0nw0nk/Garrys-Mod-Anti-Cheat/blob/master/garrysmod/lua/autorun/server/anti-cvar-manipulation.lua

Anti-SpeedHacking (Prevent players going beyond their max velocity.)

https://github.com/C0nw0nk/Garrys-Mod-Anti-Cheat/blob/master/garrysmod/lua/autorun/server/anti-speedhack.lua

Anti-Recoil (Forces players to look up or down when shooting if their weapon has a recoil method attached.)

https://github.com/C0nw0nk/Garrys-Mod-Anti-Cheat/blob/master/garrysmod/lua/autorun/server/anti-recoil.lua

Under development :

https://github.com/C0nw0nk/Garrys-Mod-Anti-Cheat/blob/master/garrysmod/lua/autorun/server/send-lua-and-net-send.lua

If you choose to allow players to run "sv_allowcslua 1" then we need to prevent them exploiting or having unfair advantages over other players.

Ontop of using SendLua also use net.Send to get information from the client.

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