Victor Geislinger's Projects
Scraped data of the 2018 Winter Olympics Games in Pyeongchang from www.olympic.org in an effort to make a tidy data set of all competitors (not just winners).
Transcript data from Adventure Time (via web scrapping)
A simple proof of concept to build a UI to interact with an AI (via Google's Gemini API)
Holds talks/lesson I did for kids teaching about AI/ML and data science topics. (Not too technical)
Coding exercises for Udacity's Natural Language Processing Nanodegree (NLPND)
An android app game based on the card game "Cards Against Humanity".
Data exploration of bike-related data
A game of quantum physics
Basic implementation of a card deck in Python.
Create a path planner that is able to navigate a car safely around a virtual highway
Cloning driving behavior for an automated system using deep learning (CNN). Initial start from Udacity repo: https://github.com/udacity/CarND-Behavioral-Cloning-P3
The Hugging Face course on Transformers
Crak is a card game that is played with one 52-card deck with 2-8 players, though 3-5 is ideal. This game is coded with Python .
Web app to help visualize various personal finances.
Based on repos https://github.com/udacity/CarND-Advanced-Lane-Lines & https://github.com/udacity/CarND-LaneLines-P1 (unannotated images and videos)
Playing around solving the classic "FizzBuzz" problem with... machine learning! Inspired by Joel Grus' blog post: https://joelgrus.com/2016/05/23/fizz-buzz-in-tensorflow/
Lesson material on data science and machine learning topics/concepts
Fork for Udacity's "Intro to Relational Databases" course
Just some fun plotting graphs
AI-Hachathon project 2
Solutions created for challenges from google.com/foobar. First activated/started (2016-02-16-09:40+0000)