Related Issues (20)
- Clients will have some sort of identifier to show who sent each message HOT 1
- Clients can disconnect and reconnect without crashing the server HOT 1
- Server will have the functionality to switch users between “Rooms”
- Each player should get X “ships” to place on the grid (use best judgement for grid size)
- Each grid cell may contain 0-N ships
- Players have X seconds to place their ships (i.e., 90 seconds)
- Once all players have placed ships or if the timer expires the rounds begin
- Randomly pick a player to go first, then go in order
- Player may pick 1 cell per turn to “hit”
- A player is eliminated when they have no more ships on the board
- Players have X seconds to pick a spot until they lose the “shot” (i.e., 30 seconds)
- Create a UI Page/Panel for connecting to the server
- Create a UI page for your game area
- Game Flow
- Battle Phase
- Client can mark themselves “away” to be skipped in the turn flow but still be in the game
- Client can join as spectator HOT 1
- Implement “currency” for actions during the game
- Currency can be spent for special effects (below are examples, if you diverge please thoroughly explain)
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