Related Issues (20)
- Include newer Unity Versions HOT 1
- Unhandled Exception when used in UWP application HOT 1
- Error parsing float (when Globalization is set to german) HOT 3
- Lack of InvariantCulture in Stringify function HOT 1
- Cannot implicitly convert type `void' to `bool'
- Warning for obsolete code HOT 6
- [proposal] (Unit-)Tests HOT 1
- I think you are missing a case for Deep string value, please loot at this example HOT 2
- [solution] for #POOLING "wtf/wtflist" problem HOT 2
- [Localization] Serializing JSONObject yields the incorrect result in different cultural regions HOT 1
- Use double precision as default (or better: support double in addition) HOT 5
- Wrong conversion depending on CulturalInfo HOT 3
- Unescaped characters when downloading from certain servers HOT 1
- JsonSerializationException: Self referencing loop detected for property 'normalized' with type 'UnityEngine.Vector3'. Path '[0].fill.bounds.center.normalized.normalized'. HOT 2
- Creates Type.Object where list.Count and keys.Count are out of sync HOT 1
- JSON Checker is potentially misleading HOT 3
- parse from {} or [] throws ArgumentException "Cannot parse if offset is greater than or equal to end offset" HOT 1
- Question: Supported Platforms.
- problem support null
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from jsonobject.