Comments (2)
Hi! Thanks for your feedback :)
How do you deal with synchronizing the Client and the Server when the client is altered (Cheat Engine for example)?
At the moment I don't actively deal with it, but the server logs a few suspicious actions which are caused, e.g. by autokill cheat users. Imho, the only real protection is to not trusting client input at all.
What's the performance like? C# is a lot cleaner and easier to maintain but it's not used in games for various performance reasons.
This is of course not really a game and I am no specialist, just wondering how would it compare to a classic MU Server written in C++, with, let's say, 500 users online.
I think a lot of people underestimate the performance of C# and .NET. Of course, if you really need every last percent of performance in a AAA Game, you would choose C/C++. However, for a game server like this it should be possible to host hundreds of players even with C#/.NET. What matters here mostly is not the environment, but how efficient your code is, by selecting the the right algorithms and data structures. Compared to the game client, Garbage Collection also plays a rather minor role here - players should not really notice a lag when it runs. The classic mu server is implemented rather poorly, makes it life rather easy, e.g. saving items in Blobs and still has big problems with cheaters and item duplications. I think I can do better in this case - each item is saved in its own row with an unique identifier.
Why did you choose React for the frontend and why mix it with jQuery and Bootstrap?
I like the philosophy behind React - one way data flow which makes it predictable. As far as I can remember I use jQuery just for Ajax requests ;) And Bootstrap to apply some consistent UI Style...
I would like to contribute after I familiarize myself with the code for a bit.
Great! If you need some help or have more questions, just ask :)
from openmu.
If you have more questions don't hesitate to open a new issue ;)
from openmu.
Related Issues (20)
- [Configurations]Live Reload Shops HOT 1
- [Feature] Alternative Quest System plugin
- [MacOS] The project can't be build with 7.0.302 SDK HOT 2
- [Feature] Golden Archer
- [Feature] Marriage HOT 1
- [Bug] Stuck on "Please Wait" Box when Creating Character with Existing Name HOT 1
- Where can i download the MU Client? HOT 1
- Guild creation doesn't clear the info of the last guild that was created. HOT 1
- [Feature] Admin Panel Localization
- [Bug] Adding points by /add disconnects the character from BC and DS HOT 2
- OpenMU on Kubernetes HOT 2
- After restart i lost all my data HOT 2
- Local Run - No Internet HOT 3
- Can I help with any tasks? HOT 3
- Can't build the solution HOT 2
- Prevent equipping weapons and shields when not enough hands are free HOT 3
- Level-up points should be compensated when gaining Hero Status beyond level 220
- Guardian Angel damage absorption works in reverse HOT 7
- CPU 100% when the server is running HOT 10
- I love to help HOT 3
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from openmu.