Comments (3)
To get some game features done, I started to begin implementing the quest system. It’s currently still incomplete. The first thing which was done is defining all the required network message structures and implementing the corresponding View- and PacketHandler-Plugins. Then I went further and tried to make some sense out of packets I captured a decade ago on the original Global MU Online server and implemented some of the game logic.
Now, what’s missing is the initialization data for all the available quests and a lot of testing ;)
The current state is at the quest branch.
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I‘m close of finishing the first of the two quest systems (level 150, 220, 380, 400 quests). As soon as I have that, I‘ll merge the branch into master. It‘ll contain some changes which are required to fix #150 :)
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I'm closing this now as the quest system is implemented. If there are any remaining problems, please open a new issue.
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