Comments (7)
This solves it on the tidal side:
import qualified Data.Map.Strict as Map
let djf :: Pattern Double -> ControlPattern
djf pat = sew ((== 0.5) <$> pat) (pure Map.empty) (pF "djf" pat)
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I wonder if tweaking the ranges on the SC side would be a better fix, e.g.:
Yes, I think that would be the best.
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Agreed, 0.5 should be 100% dry signal.
Hwoever when mapping a midi controller to this parameter (which is very handy to do), you might want a bigger central range that turns the effect off, as finding 0.5 in the range can be difficult. But this would be better on the tidal side?
(This control would be a bit easier in a -1 to 1 (bipolar) range, where 0 is no effect.. But somehow in tidal we've long standardised in 0-1.)
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Great, I had tried it on Tidal side, but ran into issues where Pattern Doubles can't use ==, but you've got it there, so probably better than a SuperDirt fix! Thanks
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I wonder if tweaking the ranges on the SC side would be a better fix, e.g.:
SynthDef("dj-filter" ++ ~dirt.numChannels, { |out, djf|
var signal;
var lpfCutoffFreq = djf.linexp(0, 0.499, 20, 10000);
var hpfCutoffFreq = djf.linexp(0.501, 1, 20, 10000);
signal = In.ar(out, ~dirt.numChannels);
signal = RHPF.ar(
RLPF.ar(
signal,
lpfCutoffFreq
),
(probably only one of these ranges needs to be tweaked)
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If so we could have an 'djfisland' parameter that is added/subtracted from the ranges to make a bigger 'clean' area
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Are there other use cases for this pattern? E.g. isn't it the same when setting reverb to 0 that it's still audible? Maybe this is a general feature for SD fx?
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