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🤖 About.Me

Me by MilanaTran Bio:
Doodle Art of me made by MilanaTran Hi, I'm Nermin, also called Nico, studying International Media & Informatics (IMI) in the 7th semester. Learning is the most important skill, and I believe that doing so in a playful, curiosity-driven way is the most effective and natural. Therefore, I aspire to a career in serious games. Games are also a cornucopia of software engineering topics; varied, versatile, challenging and engaging enough to never get bored.

While learning the ropes of full-stack development, I explore how gamification can be used for positive societal changes and businesses, and against dark-patterns and unethical practices.

Worked as a student tutor in '22 & '23, gaining experience in didactics, and expanding my skills, so I'll be able to design even greater gaming and learning opportunities after my graduation. Currently working as a development intern at RisingPixel.
additional.info
  • 🔭 When I'm not preparing classes or tutoring, I try to learn more about Game Based Learning.
  • 🎮 Learning Godot & GDScript, Unity & C#. Since I see myself in EduTech and Gamification. Currently doing courses on game engines, physics and AI, while fidgeting with some projects in my free time to show the skills.
  • 🌱 Into Web Dev + JS too, and gained experience with TypeScript. Would love to make more cross-platform web apps.
  • 👯 Starting my internship abroad in winter '23, making Serious Games with RisingPixel and hoping for a long-term working student opportunity after that.
  • 💬 Ask me about pixelart, edutech, good storytelling & game design. I'm a beginner, but passionate about these.

Other than that I'm striving to make my graduation in...

Logo


💾 Knowledge.Set

Java

C++

JavaScript

TypeScript

Unity

Godot

GitHub

Git

HTML

CSS

Python



Animated n-c0de-r Logo


⚗️ Recent.Projects:

For a more detailed description and implementation details, click the title or the icon to open the respective repo.

I Can't C# (Unity / C#)

I Can't C# No, it is NOT a C# learning app!
Part of the summer of '23 bachelor's showtime project topic "Fostering concentration through minigames". But we flipped it and instead, we "challange" the concentration of the player.

As team member of Chariot Games:
Unity guidance, backend coding, code style & design, base game class, minigame manager, simon says game, bug fixing, code & scene cleanup, documentation, progress management.

MCE-Translator (Unity / C#)

MCE-Translator

A Unity-based prototype application that allows users to use sign language gestures for vowels and numbers to translate them to text on screen and speech to audio.

As team member of SilenceBreakers:
Mostly backend work and Unity guidance, also programming a gesture recorder.

WaveMaker (Unity / C#)

WaveMaker

A reverse tower defense game for the topic "Reversed Roles" of GMTK Game Jam 23 where you create and play the waves.

As team member of IMIaculate-Games:
Random tower placement script, Unity teaching, GUI setup and editing, various bugfixes.

StegaNotes (HTML5 / JS)

StegaNotes

An offline-first, minimalistic Note-taking cross-platform PWA, that is able to hide texts using steganography. Made and works without frameworks or other heavy-weight "help" to reduce data load.

By me:
Idea, design, implementation, art retouch, UI, documentation.

NightLifeDrive (Unity / C#)

NightLifeDrive

An endless racer where you take a chill drive on neon-lit streets while listening to synthwave music.

As team member of U-Knights:
Random track generation, object spawning, score counter, song display, name inputs,glowing materials, particle animations, bug fixes & documentation.

Batr-E - Nikola's Journey (Unity / C#)

Batr-E - Nikola's Journey

In this Solarpunk puzzle plattformer, Nikola, a small repair robot, is assigned torebuild an old factory.

As team member of U-Knights:
Objects design, energy recharge interface, UI fixes & basic animations.

Gamified Moodle (Moodle / HTML5)

Gamified Moodle

Created a data-driven, enhanced, gamified Moodle course for tutoring. Using various plugins & web-design.

By me:
Idea, design, implementation, art retouch, UI, documentation`

🚧 Works.In.Progress

TowerDefense (Godot4 / GDscript2)

TowerDefense

A different take on the tower defense genre, where towers don't kill but buff.

By me (probably):
Idea, design, implementation, UI, documentation

Omnis Rewrite in Godot4 (Godot4 / GDscript2)

Omnis

Rewriting and finishing the old Omnis project in Godot4. This should then finally work as expected and be future-proof. Might reuse doodle-art from 'I Can't C#'

Rewrite my personal GitHub Page in (almost) CSS only (HTML5 / CSS3 / NO js!)

GitHug.io page

Making a new portfolio page, purely in HTML and CSS - hidden for now. Goal is to showcase enough, while still being a minimalistic, not bloated but fun experience. Also to train CSS, of course!

By me:
Idea, design, implementation, art retouch, UI, documentation.
📜 Older.Projects

Tauros Traps (Unity / C#)

Tauros Traps

Create and show perfect mazes to trap the mythological Tauros. Learned new algorithms in this assessment. Unfinished, could be a game.

By me:
Idea, design, implementation, art retouch, UI, documentation.

Omnis (Godot3 / GDscript)

Omnis

A more challenging recreation of the child's game "Simon" with new modes with accessibility in mind.

[Note: This entry becomes obsolete once the rewrite is done, replacing it]

By me:
Idea, design, implementation, art retouch, UI, documentation.

Diving Game AI (Java)

Diving Game AI

Teaching an AI to dive and collect pearls in a predefined environment as part of the GameAI course.

By me:
Implementation, documentation.

Notiply (Android / Java)

No Icon, Sad face by MilanaTran

Just a prototype for a collaborative drawing Android app as part of the last Mobile Development course.

[Note: Sadly the code in the repo seems to be damaged an no app can be built from it. Needs a total overhaul!]

By me:
Idea, Implementation, UI, documentation, basic testing.

Some more below and many others here...

N1co c0des's Projects

asm-tut-03 icon asm-tut-03

Basic code to display a sprite in an SNES machine, did in September

batchcodegenerator icon batchcodegenerator

A simple passcode generator in Win Batch, made years ago for work when I didn't know anything about code or batch. Basically a copy-paste-edit of a code I found here : https://stackoverflow.com/questions/25045985/random-alphanumeric

diveai icon diveai

Programming a AI to play and collect pearls in a diving game tournament

gamifiedmoodle icon gamifiedmoodle

My own data-driven exciting gamified Moodle course for tutoring

hiero2 icon hiero2

TUM serious game project for learning egyptian hieroglyphs

lab-inheritance icon lab-inheritance

A project that helps you train your understanding of inheritance of abstract and regular classes and interfaces

lab3.7a icon lab3.7a

Designing and Testing Observer/Subject & Decorator patterns

lab3.8 icon lab3.8

Test Driven Designs. Testing a pre-designed "Absolute" class.

ldjam48 icon ldjam48

First entry at this year's LDjam. Might continue later on.

letter icon letter

Edit of Convay's Game of Life to display a letter to our professor. 1st semester

notiply icon notiply

An Android App that makes collaborative note taking and sketching over WiFi-Direct possible.

omnis icon omnis

A Simon four color memory game clone with some new modes

p5jsboule icon p5jsboule

All my exercises for Game Physics at the HTW. Made with p5js

phaser3_oop icon phaser3_oop

Forked Phaser 3 Project for OOP rework as training in internship

romulus icon romulus

A Ceasar de/encoder written in Python. Written for fun, goofing around, trying out Python.

steganotes icon steganotes

A Note taking cross-platform app, that is able to hide texts using simple steganography.

stopthevirusjs icon stopthevirusjs

This was a project for first semester's computer science class. This text adventure was written in Java, but I decided to port it to JS and test my skills. 1st semester, codings.

taurostraps icon taurostraps

Making a Labyrinth in Unity as a part of an assessment task for an internship position.

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