Name: Nadine Aburumman
Type: User
Company: @GERT-GraphicsExtendedRealityTeam
Bio: Computer Graphics researcher with a solid background in physics-based animation, real-time physics, skinning, secondary motions, cloth and fluid simulation.
Location: Toulouse-France
Blog: https://nadineab.github.io/webpage/
Nadine Aburumman's Projects
:a: web framework for building virtual reality experiences.
Efficient Augmented Reality for the Web - 60fps on mobile!
Image tracking, Location Based AR, Marker tracking. All on the Web.
Examples using the AR.js library
an open source C++ library for modeling and solving large, complicated optimization problems.
Computer Graphics Assignment about Kinematics
Brunel CS Outreach Kits for Teachers & Students: These resources are for teachers and students (Years 8,9,11 and 12), in which the workshops presented below enable learning about programming through making, engaging, challenging, and collaborating.
Deep Fluids: A Generative Network for Parameterized Fluid Simulations
Deep Learning Examples
glTF – Runtime 3D Asset Delivery
JavaScript object detection lightweight library for augmented reality (WebXR demos included). It uses convolutional neural networks running on the GPU with WebGL.
This is an arduino based open motion capture suit and all files necessary to build it.
Maqueen is an easy-to-use programming educational Robot
Lecture material for machine learning applied to computational fluid mechanics
3D scanners produce sets of 3D data points, sampled from the surface of a 3D object. These points are frequently unorganized, and to use them in 3D applications requires computing a polygon (usually triangular) mesh which best approximates the sampled surface. This means associating a connectivity structure with the point set This project addresses the problem of meshing point clouds using spherical parameterization presented in Gotsman's paper here http://graphics.ucsd.edu/~matthias/Papers/MeshingUsingSphericalParameterization.pdf library used in the porject: Boost, Qt
OpenVR SDK
Physics plugin for Three.js
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.