Comments (2)
My understanding is that is an alternative to GLFW. Define a macro for macOS (or whatever platform you want this to run on) and then implement this as an alternative to GLFW. You might still need to implement this to your renderer system (using macros) so that your renderer code is able to be compiled with both GLFW and Metal.
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check this one id glfwGetCocoaWindow ( GLFWwindow *window )
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Related Issues (19)
- Assistance getting started with basic kernel function for parallel computation HOT 2
- NSError init issue HOT 1
- arc errors HOT 1
- Missing ParallelRenderCommandEncoder::EndEncoding
- Support for Metal 2 + Deep Learning
- Python wrapper HOT 2
- Deprecated functions for macOS 10.13 and 10.14
- does mtlpp work with skia?
- Triangle Example prints all zeros HOT 2
- Cannot build mtlpp HOT 1
- Metal 2 support?
- Any plan to support metal binary archive
- how to show video in metal c++
- Windowed Metal App HOT 2
- Can add Metal 2 support? HOT 3
- Any chance for a Cmake based example? HOT 4
- There are several fatal memory leaks in the wrapper code. HOT 2
- Integrate Unreal Engine mtlpp enhancements HOT 1
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