Related Issues (20)
- Remove mod name from remote sensor display names on the settings screen.
- Fix example of remote calls (too many quotes)
- Remote sensors on by default HOT 1
- Player location value sensor is off by one for negative positions. HOT 1
- How to determine if (remote) sensor is visible? HOT 4
- Remote sensor per-sensor settings HOT 2
- Have sensor mods use events for updates? HOT 16
- Attempt to index field 'evoGUI' (a nil value) HOT 6
- 0.15.22 error HOT 3
- Error since most recent Factorio 15 update HOT 3
- Fairly consistent desyncs in multiplayer HOT 1
- Mod Settings HOT 3
- Unify sensor API: no special access for built-in sensors
- "Aliens remaining on map" counter [For limited mapsizes only]
- Always visible and visible in popup doubles sensors
- dependency for Moweather_se HOT 1
- Change remote.call() inputs for sensor plugins multiplayer compatible
- Add a frame/background to the gui
- Surface time "days since landing" inaccurate when day length modded
- Play Time Clock Compatibility for Mod Global Tick Time Scale
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