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natashadecoste's Projects

c-calculator icon c-calculator

Takes in an expression and evaluates using an Expression Tree.

carbon-charts icon carbon-charts

:bar_chart: :chart_with_upwards_trend: Reusable charts implemented using D3 & typescript

conwaygameoflife icon conwaygameoflife

Simulation of Conway's game of life using C++, openGL and the GLUT library

flight_delay icon flight_delay

Java program that utilizes a flight delay United States dataset in order to predict a best choice from Origin to Destination for the User.

guiwithopengl icon guiwithopengl

A simple GUI using openGL (and GLUT) to learn fundamentals of the graphics pipeline and rendering.

hackathonprep icon hackathonprep

This is just a reference for anyone who hasn't been to one before and/or is trying to make the most out of their time at a Hackathon. If you didn't know, a Hackathon is a 24-36 hour long technology marathon in which the hackers create and try to complete a project (in a group or by themselves). Hackathons have gained popularity all across North America and more and more schools are participating. Check out the MLH website for their Hackathons, information and FAQs (https://mlh.io/). Some schools, companies and organizations do hold Hackathons that are not MLH, as well as there are online Hackathons as well to choose from.

ignite-andross icon ignite-andross

The original React Native boilerplate from Infinite Red - Redux, React Navigation, & more

javagraphing icon javagraphing

Graphing Datasets to find a cheapest route across America.

javaset icon javaset

An API that creates an ADT for sets and offers operations on the sets.

mathlibrary icon mathlibrary

C ++ mathLibrary for basic vector and point manipulation (using matrices)

matrix icon matrix

Finds determinants of matrices using row reduction and cofactor expansion

souschef icon souschef

A recipe creation and organization tool focused on the user experience.

terrainmapping icon terrainmapping

Using openGL and the GLUT library to render terrains using different meshes, lighting and height map algorithms.

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