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Comments (6)

natcl avatar natcl commented on August 15, 2024

Closing this as was resolved in pjrc thread.
Note: would require implementing artsync

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johnmastri avatar johnmastri commented on August 15, 2024

I am having the same issue - I took a look at the pjrc thread and @lagelat ended up using the BlackLED library. Is there no way to leverage your library and have over 3, lag-free universes?

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natcl avatar natcl commented on August 15, 2024

It's totally possible to have more than 3 lag-free universes, it depends on the software that is used for sending. What is your exact setup ? That being said supporting Art Sync packets would be nice. This would be more at the sketch level than the Library level. I'm a bit busy at the time so would welcome a PR for this.

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natcl avatar natcl commented on August 15, 2024

I just updated the library with preliminary artsync support.
I have no hardware to test now so it would be great if you could test:
https://github.com/natcl/Artnet/blob/master/examples/ArtnetNeoPixelSync/ArtnetNeoPixelSync.ino
Make sure you read the full thread on pjrc too as you may need to increase buffer sizes in the Artnet library.

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natcl avatar natcl commented on August 15, 2024

Reopening this issue until I have confimation that artsync works

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lukasIO avatar lukasIO commented on August 15, 2024

Hi,
I had a similiar issue today and started debugging it... I'm sending 10 universes (as 10 udp packets with 530 each), but the universes are received in a rather strange order. I printed the incomingUniverse whenever there is an Artnet Packet available - I made a new line whenever Universe 0 appears, so the output looks like this

120
120
120
120
120
120
120
120
120
120
120
120
120
120
120
1290
120
1240
1260
1250
1240
1240
1260
1250
1230
12490
1240
1250
1250
1260
1250
1270
1230

to me it seems that this is an issue rather with how Arduino handles the UDP packets... any idea about how to workaround this?

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