Comments (1)
It looks like Rakugo has a different use case to my dialogue manager.
from godot_dialogue_manager.
Related Issues (20)
- Endless loop arising from circular imports
- Example baloon failed to load in 2.31.0 HOT 2
- Missing GUI HOT 2
- Make it possible to search for a string in all of a project's .dialogue files HOT 2
- Dialogue Stuck in Loop HOT 8
- BBCode [img] shows up immediately HOT 1
- Autoload not recognized HOT 1
- Plugin settings are not being created (they still work once manually added to project.godot)
- [2.23.0] Having a negative number in the function parameter causes "Unxpected operator" in "do ..." expressions
- [2.32.1] BBCode [img] shows up immediately when using region HOT 3
- Implement docstring-style comments for exporting translations HOT 3
- test_basic_dialogue.gd: Wrong Assertion HOT 1
- Unskippable first line with custom input HOT 1
- Randomized lines cannot have replies. It does not add them in the lines dictionary HOT 4
- Clicking on screen requires specific area to continue
- "do" cannot use array parameters.
- Editor slowdown when resolving due to translations in assertions HOT 1
- Game crashes after update to 2.32.4
- Inconsistent Parser Error When Running from Editor HOT 11
- get_next_dialogue_line is not available when run in editor HOT 1
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from godot_dialogue_manager.